7 Days to Die - Scavenging in the City (#2) MILITARY BASE SECRET!?! - THE MILITARY 1 day ago   1:07:33

Achievement Hunter
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About this video:
Our heroes explore the nearby city in search of guns, gear, and the new zombies.

In this episode: Ryan and Jack dive into a surival discussion, Michael gets distracted, Jeremy climbs up, and Geoff is learning.

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7 Days to Die - Scavenging in the City (#2)
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Comments 1376 Comments

G MAN AWESOME
GEOFF IS THE ONLY ONE HAVING A LAY BACK TIME
Ruthanne Whitney
Okay..Michael with a Nerdy Nummies reference.
daniel
Jeremy “do you want to go in the building Ryan’s in or the other building?”
Ryan “OH GOD FUCK”
Jeremy “...other building”
Kyle Nguyen
13:59
Zombo Gamer
I love how everyone is losing their fucking mind at 18:30 and geoff is just casually planting trees
Fluttershys_tree m
Ryan asked for duck tape like 4 times and Jeremy picked up 3 and didn't say a thing.
chican26
This was the start of simple farmer geoff
It is in fact me
Every episode so far I've just been wanting them to fix their graphical settings, Ryan is the only one who's reset his settings so far




Hope it gets fixed later on




Edit: Forgot to mention FOV








and yea I know it's 2 years late
Timothy Drake
Jeremy called him Mike
Pedro Mascarenhas Belo
Ryan fat shaming the zombie... tsk tsk. What would Jack say?
Reed Rasmussen
To bad Michael didn't use those box frame stairs instead of a ladder he failed to use.
Reed Rasmussen
Michael uses the worst tools to open boxes. Instead of 5 seconds it takes him 5 min. Fucking baffling.
Flynn W
Anyone remember skyfactory when Ryan and Jack fell through the floor?
64-Bit Ryan
The wire tool!!!!
Ghillieman01
I just noticed they broke down an unlocked door at the beginning.
Sarah Weisters
There was something about Geoff in this episode that was just lovely
Dana Williams
i don't know if anyone noticed but someone has duct tape and this is at 38:28 in the video, lol they just never notice they have it!
Hannah
Ryan: If anybody has an duct tape-
Jeremy: eats corn in silence
Paige R. Hackett
18:10 was literally like a fucking horror movie, with a little humour sprinkled in, cause no one notices the zombie until right as it turns 22 and it gets fast, and then just a quick cut to Geoff calmly planting seeds, probably humming a happy little tune.
Blue Square
I've been watching too much Achievement Hunter because at 47:08 I swore that I saw Lindsay.
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MILITARY BASE SECRET!?! - THE MILITARY 7 Days to Die - Scavenging in the City (#2) 1 day ago   35:02

7 Days to Die ALPHA 16 IS HERE, and IT'S THE BIGGEST UPDATE YET! Today, we find a MILITARY BASE SECRET?!? Along with that, it turns out we're in THE MILITARY CITY!! in 7 Days to Die Alpha 16 Gameplay Part 17! 7 Days to Die, the voxel-based survival game that encompasses zombie gameplay, survival, and building awesome bases! ☆ Buy 7 Days to Die for Cheap!: https://www.g2a.com/r/7daystostar

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What is 7 Days to Die Alpha 16?

7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.

In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.

You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden's on Earth. Ironically Navezgane means "Killer of Monsters" to the Apache who have inhabited the land for centuries, and that's pretty much what you'll do as you fight to survive and search for the truth behind what really happened.

The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.

Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.

Dynamic Story Generation - The story unfolds through our "Dynamic Story Generation System" which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.

Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.

Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.

Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.

Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.

Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don't float in the air nor can you build an unsound unsupported structure.

XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience.D