More werewolves ► https://up-tube.com/upvideo/DYCeXNXpwzR&yvfg=CYGhe7bhxbfCRuXZwfwD1LLYaLsDUX5t8k&vaqrk=44
More Let's Roll ► https://up-tube.com/upvideo/EFG8AprsAgZ&yvfg=CYGhe7bhxbfCRuXZwfwD1LLYaLsDUX5t8k&vaqrk=56
We've all got sneaky secrets in a brand-new social deception game, Wolves of Mercia.
1 - Lover (x2) If exactly two Lovers are still alive at the end of the fifth night, you win the game.
1 - Lonely Heart - If you and exactly one Lover are alive at the end of the fifth night, you win the game.
2 - Hierophant - If the Cultists would win the game, you win the game instead. Night Action: Target a player and look at their secret card.
3 - Cultist (x3) - Night action: You may place a counter on the ritual track. Then, if the ritual track is full, play the top card of the ritual deck.
4 - Fugitive - Night action: If you were not targeted by a day action, place a counter on the Escaped Fugitive track. Then, if the track is full, you win the game.
5 - Arsonist - Night action: Place two counters on the Burning Village track. When there are five counter on the Burning Village track, you win the game.
6 - Blackmailer - Night action: Target a player and give them the blackmail token. If that player targets you with a day action, you win the game.
7 - Slayer - Night action: Awaken all players. Target a player and look at their Secret Card. If that player is the Werewolf, you win the game.
8 - Werewolf - Night action: Target another player and kill them. If any player has a scratch token, you must target them. At the end of the fifth night, if no other players have won the game, you win the game.
9 - Assassin - Night action: Target and kill another player. You may only take this action if fewer than four players are dead. When the three other characters with the highest day initiative are dead, you win the game.
10 - Martyr - If you die, you win the game.
11 - Grave Robber - Night action: Look at a dead player's secret card. Then, you may trade secret cards with them.
12 - Sinner - You cannot win the game. Night action: Target another player and trade secret cards with them.
Phantom of Heresy - At the beginning of the night phase, place a counter on the ritual track. If the cultists win the game, you win the game.
Phantom of Rage - At the beginning of the night phase, target a player and give them a scratch token. If the Werewolf wins the game, you win the game.
Phantom of Mercy - When you select this card, choose another player. If the chosen player is still alive at the end of the 5th night, you win the game.
Phantom of Hope - At the beginning of the fifth day, discard this card and return to life.
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